Skip to content

Commit 922d658

Browse files
committed
Update for 315:
Files as in 9f98ec5861befb9061c941ccbcbfb8bc4f51d799 - closes #5
1 parent a742a45 commit 922d658

6 files changed

Lines changed: 263 additions & 102 deletions

docs/Wrye Bash Advanced Readme.html

Lines changed: 77 additions & 38 deletions
Original file line numberDiff line numberDiff line change
@@ -1996,19 +1996,19 @@ <h3 class="clearfb" id="mod-masters-symbols">Color scheme for Plugin Masters (MI
19961996
<thead>
19971997
<tr><th>Checkbox Colour<th>Meaning
19981998
<tbody>
1999-
<tr><td><img alt="Blue" src="../bash/images/checkbox_blue_on.png"><td>Good. Matches the Master Index of the the Current load order.
2000-
<tr><td><img alt="Green" src="../bash/images/checkbox_green_on.png"><td>Good, but the Master Index is not in sync with the Current
1999+
<tr><td><svg class="wb-ico wb-checkbox blue on" aria-label="Blue" data-wb-use="#wb-checkbox-on"></svg><td>Good. Matches the Master Index of the the Current load order.
2000+
<tr><td><svg class="wb-ico wb-checkbox green on" aria-label="Green" data-wb-use="#wb-checkbox-on"></svg><td>Good, but the Master Index is not in sync with the Current
20012001
load order.<br>
20022002
<br>So for instance if you have a load order with active mods (in this order) [Oblivion.esm, displayed_mod.esm, yet_some-other.esp,
20032003
some_other.esp, some_other2.esp, displayed_mod.esp], some_other.esp will display in green as its current load order is 3 while its
20042004
master index is 2. Note that the <em>relative load order of masters</em> is the same as it is in the MI list.
2005-
<tr><td><img alt="Orange" src="../bash/images/checkbox_orange_on.png"><td>The plugin loads in a different order compared to its order in
2005+
<tr><td><svg class="wb-ico wb-checkbox orange on" aria-label="Orange" data-wb-use="#wb-checkbox-on"></svg><td>The plugin loads in a different order compared to its order in
20062006
the master array of displayed_mod.esp<br>
20072007
<br>So for instance if you have a load order with active mods (in this order) [Oblivion.esm, displayed_mod.esm, some_other2.esp,
20082008
some_other.esp, displayed_mod.esp], some_other.esp and some_other2.esp will display in orange as they load in different
20092009
<em>relative order</em> than they are recorded in the master array of displayed_mod.esp.<br>
20102010
<br>If a plugin has two masters that are siblings (one doesn't have the other as a master, so they can load in either order) and they are overriding the same record from an earlier master (e.g. both are overriding a record from the main game master file), then loading them in a different order will result in a different version of the overridden record being the "winner". But the plugin might depend on the winner being the one indicated by the order in which it references the masters. The plugin should be examined in xEdit (meaning any version) to see if it is best to alter the load order or if Sort Masters should be used to correct the issue.
2011-
<tr><td><img alt="Red" src="../bash/images/checkbox_red_on.png"><td>A Master that is missing. If unintended then you should check to make
2011+
<tr><td><svg class="wb-ico wb-checkbox red on" aria-label="Red" data-wb-use="#wb-checkbox-on"></svg><td>A Master that is missing. If unintended then you should check to make
20122012
sure that you have not inadvertently renamed or removed the plugin.
20132013
</table>
20142014

@@ -2899,18 +2899,6 @@ <h3 id="mods-commands">Context Menu Commands <a class="back2top" href="#contents
28992899
included in the plugin even if they are not edited, but the
29002900
parent worldspace is not included, creating "orphaned" cells.
29012901
This command will remove these "orphans".</td>
2902-
<tr>
2903-
<td id="modsNvidiaFogFix">Nvidia Fog Fix</td>
2904-
<td><em>Oblivion &amp; Nehrim&colon; At Fate's Edge only.</em>
2905-
Systems with very old Nvidia graphics cards can suffer a
2906-
black screen bug when interior cell fog distances are set to 0.
2907-
This command scans the selected plugins and sets any
2908-
zero-valued fog distances to 0.001.<br>
2909-
<br>
2910-
<strong>Note:</strong> This command is probably not needed
2911-
anymore. 'Very old' does mean <em>very</em> old, i.e. referring
2912-
to graphics cards released around 2008.</td>
2913-
</tr>
29142902
<tr>
29152903
<td rowspan="26">Advanced..</td>
29162904
<!-- TODO: All these should indicate what games they support -->
@@ -7221,7 +7209,7 @@ <h3 id="patch-list-of-tags">List of Bash Tags <a class="back2top" href="#content
72217209
<li>Aggression</li>
72227210
<li>Confidence</li>
72237211
<li>Energy Level</li>
7224-
<li>Responsibility</li>
7212+
<li>Morality</li>
72257213
<li>Mood</li>
72267214
<li>Assistance</li>
72277215
<li>Aggro:
@@ -7415,7 +7403,16 @@ <h3 id="patch-list-of-tags">List of Bash Tags <a class="back2top" href="#content
74157403
<li>(FNAM) Fade</li>
74167404
</ul>
74177405
</li>
7418-
<li>(LSCR) Load Screen: (ICON) Icon</li>
7406+
<li>(LSCR) Load Screen:
7407+
<ul>
7408+
<li>(NNAM) Loading Screen NIF</li>
7409+
<li>(SNAM) Initial Scale</li>
7410+
<li>(RNAM) Initial Rotation</li>
7411+
<li>(ONAM) Rotation Offset Constraints</li>
7412+
<li>(XNAM) Initial Translation Offset</li>
7413+
<li>(MOD2) Camera Path</li>
7414+
</ul>
7415+
</li>
74197416
<li>(MGEF) Magic Effect:
74207417
<ul>
74217418
<li>(MDOB) Menu Display Object</li>
@@ -7483,6 +7480,7 @@ <h3 id="patch-list-of-tags">List of Bash Tags <a class="back2top" href="#content
74837480
<ul>
74847481
<li>(MODL) Model</li>
74857482
<li>(MOD3) Has Scope</li>
7483+
<li>(EFSD) Scope Effect</li>
74867484
<li>(ICON) Icon</li>
74877485
<li>(WNAM) 1st Person Model Object</li>
74887486
</ul>
@@ -8233,7 +8231,7 @@ <h3 id="patch-list-of-tags">List of Bash Tags <a class="back2top" href="#content
82338231
<li>Aggression</li>
82348232
<li>Confidence</li>
82358233
<li>Energy Level</li>
8236-
<li>Responsibility</li>
8234+
<li>Morality</li>
82378235
<li>Mood</li>
82388236
<li>Assistance</li>
82398237
<li>Aggro:
@@ -8271,6 +8269,7 @@ <h3 id="patch-list-of-tags">List of Bash Tags <a class="back2top" href="#content
82718269
<li>(ALCH) Ingestible</li>
82728270
<li>(AMMO) Ammunition</li>
82738271
<li>(ARMO) Armor</li>
8272+
<li>(BOOK) Book</li>
82748273
<li>(CONT) Container</li>
82758274
<li>(DOOR) Door</li>
82768275
<li>(FLOR) Flora</li>
@@ -8832,8 +8831,13 @@ <h3 id="patch-tweaks">Tweak Options In Detail <a class="back2top" href="#content
88328831
<td>Harvest Chance</td>
88338832
<td>Sets the harvest chance of all flora to the desired
88348833
chance.</td>
8835-
<td>All games but Fallout 3, Fallout&colon; New Vegas &amp;
8836-
Fallout 4</td>
8834+
<td>Oblivion &amp; Nehrim&colon; At Fate's Edge</td>
8835+
</tr>
8836+
<tr>
8837+
<td>Harvest Chance Multiplier</td>
8838+
<td>Harvest chances on all harvestables will be set to chosen%*
8839+
current chance.</td>
8840+
<td>Oblivion &amp; Nehrim&colon; At Fate's Edge</td>
88378841
</tr>
88388842
<tr>
88398843
<td>Magic: Script Effect Icon Changer</td>
@@ -8863,6 +8867,13 @@ <h3 id="patch-tweaks">Tweak Options In Detail <a class="back2top" href="#content
88638867
<td>Skyrim, Enderal&colon; Forgotten Stories &amp; Skyrim&colon;
88648868
Special Edition</td>
88658869
</tr>
8870+
<tr>
8871+
<td>No Ambient Cell Lighting</td>
8872+
<td>Sets RGB values for ambient lighting and fog to 0 for dungeon
8873+
cells or all cells. Cells with the dungeon music type are
8874+
considered dungeon cells for this tweak.</td>
8875+
<td>Oblivion &amp; Nehrim&colon; At Fate's Edge</td>
8876+
</tr>
88668877
<tr>
88678878
<td>No Description Loading Screens</td>
88688879
<td>Removes the description from loading screens.</td>
@@ -8890,12 +8901,10 @@ <h3 id="patch-tweaks">Tweak Options In Detail <a class="back2top" href="#content
88908901
<td>Oblivion &amp; Nehrim&colon; At Fate's Edge</td>
88918902
</tr>
88928903
<tr>
8893-
<td>Nvidia Fog Fix</td>
8894-
<td>Ensures that cells have at least one non-zero fog value. For
8895-
avoiding the Nvidia fog-related black screen. This feature is
8896-
based on <a href="https://www.nexusmods.com/oblivion/mods/11167/?">Quarn's Nvidia Black Screen Fix</a>.</td>
8897-
<td>Oblivion, Nehrim&colon; At Fate's Edge, Fallout 3 &amp;
8898-
Fallout&colon; New Vegas</td>
8904+
<td>Remove Load Screen Models</td>
8905+
<td>Removes models and related attributes from load screens.</td>
8906+
<td>Skyrim, Enderal&colon; Forgotten Stories &amp; Skyrim&colon;
8907+
Special Edition</td>
88998908
</tr>
89008909
<tr>
89018910
<td>Reweigh: Ammunition</td>
@@ -8957,6 +8966,20 @@ <h3 id="patch-tweaks">Tweak Options In Detail <a class="back2top" href="#content
89578966
will stay on until you specifically unequip it.</td>
89588967
<td>Oblivion &amp; Nehrim&colon; At Fate's Edge</td>
89598968
</tr>
8969+
<tr>
8970+
<td>Save Sorting Fix</td>
8971+
<td>Removes underscores from cell editor IDs to fix the
8972+
<a href="https://redd.it/5fvul2">save sorting bug</a> where
8973+
saves made in such cells won't get sorted under the appropriate
8974+
character name.</td>
8975+
<td>Skyrim&colon; Special Edition</td>
8976+
</tr>
8977+
<tr>
8978+
<td>Set Light Radii</td>
8979+
<td>All light radii will be set to tweak%*current radius, thereby
8980+
increasing (or decreasing) each light radius.</td>
8981+
<td>All games but Fallout 4</td>
8982+
</tr>
89608983
<tr>
89618984
<td>Set Sound Attenuation Levels</td>
89628985
<td>The sound attenuation levels will be set to tweak%*current
@@ -10623,6 +10646,18 @@ <h3 id="patch-tweaks">Tweak Options In Detail <a class="back2top" href="#content
1062310646
it passes ~3x slower than if you had walked the distance.</td>
1062410647
<td>All games since Skyrim</td>
1062510648
</tr>
10649+
<tr>
10650+
<td>Player: Health Endurance Multiplier</td>
10651+
<td>The amount of health per endurance point added to the player's
10652+
total.</td>
10653+
<td>Fallout 3 &amp; Fallout&colon; New Vegas</td>
10654+
</tr>
10655+
<tr>
10656+
<td>Player: Health Level Multiplier</td>
10657+
<td>The amount of health per level (after the first) added to the
10658+
player's total.</td>
10659+
<td>Fallout 3 &amp; Fallout&colon; New Vegas</td>
10660+
</tr>
1062610661
<tr>
1062710662
<td id="patch-tweak-settings-player-hts">Player: Horse Turning
1062810663
Speed</td>
@@ -11066,25 +11101,25 @@ <h3 id="saves-symbols">Color scheme for Save Game Files <a class="back2top" href
1106611101
</thead>
1106711102
<tbody>
1106811103
<tr>
11069-
<td><img alt="Purple" src="../bash/images/checkbox_purple_on.png"></td>
11104+
<td><svg class="wb-ico wb-checkbox purple on" aria-label="Purple" data-wb-use="#wb-checkbox-on"></svg></td>
1107011105
<td>Excellent. Exactly synced with the current load order.</td>
1107111106
</tr>
1107211107
<tr>
11073-
<td><img alt="Blue" src="../bash/images/checkbox_blue_on.png"></td>
11108+
<td><svg class="wb-ico wb-checkbox blue on" aria-label="Blue" data-wb-use="#wb-checkbox-on"></svg></td>
1107411109
<td>Good. Compatible with the current load order. However, the
1107511110
current load order includes some plugins that are not used by
1107611111
this save game. You can use <a href="#savesActivateMasters">
1107711112
Activate Masters</a> to sync active plugins to this
1107811113
save.</td>
1107911114
</tr>
1108011115
<tr>
11081-
<td><img alt="Green" src="../bash/images/checkbox_green_on.png"></td>
11116+
<td><svg class="wb-ico wb-checkbox green on" aria-label="Green" data-wb-use="#wb-checkbox-on"></svg></td>
1108211117
<td>Good, but not in sync with the current active mods. You can use
1108311118
<a href="#savesActivateMasters">Activate Masters</a> to sync
1108411119
active plugins to this save.</td>
1108511120
</tr>
1108611121
<tr>
11087-
<td><img alt="Orange" src="../bash/images/checkbox_orange_on.png"></td>
11122+
<td><svg class="wb-ico wb-checkbox orange on" aria-label="Orange" data-wb-use="#wb-checkbox-on"></svg></td>
1108811123
<td>Some plugins have changed order. The game and the TESCS/GECK/CK
1108911124
will adjust for this when loaded. However, if some of the
1109011125
plugins that you use made conflicting changes to the same item,
@@ -11093,7 +11128,7 @@ <h3 id="saves-symbols">Color scheme for Save Game Files <a class="back2top" href
1109311128
to sync load order to this save.</td>
1109411129
</tr>
1109511130
<tr>
11096-
<td><img alt="Red" src="../bash/images/checkbox_red_on.png"></td>
11131+
<td><svg class="wb-ico wb-checkbox red on" aria-label="Red" data-wb-use="#wb-checkbox-on"></svg></td>
1109711132
<td>A master is missing. You should check to make sure that you
1109811133
have not inadvertently renamed or removed the plugin.</td>
1109911134
</tr>
@@ -11105,10 +11140,10 @@ <h3 id="saves-masters-symbols">Color scheme for Save Game Masters (MI &amp; Curr
1110511140
<thead>
1110611141
<tr><th>Checkbox Colour<th>Meaning
1110711142
<tbody>
11108-
<tr><td><img alt="Blue" src="../bash/images/checkbox_blue_on.png"><td>Good. Matches the Master Index of the save game at the time it was saved.
11109-
<tr><td><img alt="Green" src="../bash/images/checkbox_green_on.png"><td>Good, but the Master Index is not in sync with the Current load order.
11110-
<tr><td><img alt="Orange" src="../bash/images/checkbox_orange_on.png"><td>Some plugins have changed order. The plugin still exists in the Data folder but a plugin was added or removed before of after this plugin.
11111-
<tr><td><img alt="Red" src="../bash/images/checkbox_red_on.png"><td>A plugin is missing. If unintended then you should check to make sure that you have not inadvertently renamed or removed the plugin.
11143+
<tr><td><svg class="wb-ico wb-checkbox blue on" aria-label="Blue" data-wb-use="#wb-checkbox-on"></svg><td>Good. Matches the Master Index of the save game at the time it was saved.
11144+
<tr><td><svg class="wb-ico wb-checkbox green on" aria-label="Green" data-wb-use="#wb-checkbox-on"></svg><td>Good, but the Master Index is not in sync with the Current load order.
11145+
<tr><td><svg class="wb-ico wb-checkbox orange on" aria-label="Orange" data-wb-use="#wb-checkbox-on"></svg><td>Some plugins have changed order. The plugin still exists in the Data folder but a plugin was added or removed before of after this plugin.
11146+
<tr><td><svg class="wb-ico wb-checkbox red on" aria-label="Red" data-wb-use="#wb-checkbox-on"></svg><td>A plugin is missing. If unintended then you should check to make sure that you have not inadvertently renamed or removed the plugin.
1111211147
</table>
1111311148

1111411149
<h3 id="saves-profiles">Save Profiles <a class="back2top" href="#contents">Back to top</a></h3>
@@ -12747,7 +12782,7 @@ <h3 id="tools-shortcuts">Keyboard Shortcuts <a class="back2top" href="#contents"
1274712782
</table>
1274812783

1274912784
<h3 id="tools-arguments">Command Line Arguments <a class="back2top" href="#contents">Back to top</a></h3>
12750-
<p>The following table lists all command-line arguments Wrye Bash
12785+
<p>The following table lists all command line arguments Wrye Bash
1275112786
understands.
1275212787
<p>
1275312788
<table>
@@ -12781,6 +12816,10 @@ <h3 id="tools-arguments">Command Line Arguments <a class="back2top" href="#conte
1278112816
Bash reads the windows registry to find supported games so this is not
1278212817
needed if the game entry is the only one present in the registry.
1278312818
See <a href="#install-alternate">Alternative Install Locations</a>
12819+
<tr>
12820+
<td><code>-m&nbsp;OBLIVIONMODS,
12821+
--oblivionMods=OBLIVIONMODS</code>
12822+
<td>Specifies the <code>"Game" Mods</code> directory.
1278412823
<tr class="tabttl">
1278512824
<th>User Directory Arguments
1278612825
<th>These arguments allow you to specify your user directories
@@ -12835,7 +12874,7 @@ <h3 id="tools-arguments">Command Line Arguments <a class="back2top" href="#conte
1283512874
</div>
1283612875

1283712876
<div id="footer">
12838-
<div id="version">Wrye Bash v314</div>
12877+
<div id="version">Wrye Bash v315</div>
1283912878
<a href="Wrye Bash General Readme.html">General</a>&#160;&#x2726;&#160;Advanced&#160;&#x2726;&#160;<a href="Wrye Bash Technical Readme.html">Technical</a>&#160;&#x2726;&#160;<a href="Wrye Bash Version History.html">Versions</a>
1284012879
<div id="oldie">Javascript disabled, menu and slideshows nonfunctional.</div>
1284112880
</div>

0 commit comments

Comments
 (0)