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# VulkanMod
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This is a Minecraft mod that introduces a brand new **Vulkan** based voxel rendering engine to **Minecraft** in order to both replace the default OpenGL renderer and bring performance improvements and new features.
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The Vulkan API allows for modern device capabilities that are not possible, or not widely supported, on the default OpenGL renderer.
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<p style="text-align: left;">
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<a href="https://ko-fi.com/V7V7CHHJV"><img height="56" src="https://cdn.jsdelivr.net/npm/@intergrav/devins-badges@3/assets/cozy/donate/kofi-singular-alt_vector.svg" alt='Support me on ko-fi.com' style="margin: 5px 5px;"></a>
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<a href="https://discord.gg/FVXg7AYR2Q"><img height="56" src="https://cdn.jsdelivr.net/npm/@intergrav/devins-badges@3/assets/cozy/social/discord-plural_vector.svg" alt='Discord' style="margin: 5px 5px;"></a>
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</p>
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## Features
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Some of the main VulkanMod's features are:
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- Reduced CPU and GPU Overhead
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- Terrain rendering optimizations, ranging from optimized draw loop to section culling
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- Chunk building optimizations
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- Entity rendering optimization
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- The Vulkan API allows for modern device capabilities not always possible with the default OpenGL renderer.
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- Entity rendering optimizations
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- Native Wayland support (Linux specific)
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- Windowed fullscreen mode
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- and many others...
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## Installation
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- Install the [fabric modloader](https://fabricmc.net).
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- Download and put the `VulkanMod.jar` file into `.minecraft/mods`
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## What about shaders
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## What about shaders?
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### If you want to use shaders with VulkanMod, then check [**Beryl**](https://modrinth.com/mod/beryl)
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### If you want to use shaders with VulkanMod, then check out [**Beryl**](https://modrinth.com/mod/beryl)
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<a href="https://modrinth.com/mod/beryl"> <img src="https://cdn.modrinth.com/data/rYeGeBaO/4095a8bee8b54b4f88692e63f0202b45a3106c6b_96.webp" width="56" alt="beryl" style="margin: 5px 5px;"/> </a>
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Remember to check the [Wiki](https://github.com/xCollateral/VulkanMod/wiki) we wrote before asking for support!
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If you found a new issue that hasn't been already reported, then open a new instance in the [issue tab](https://github.com/xCollateral/VulkanMod/issues)
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If you found an issue that hasn't already been reported, then open a new instance in the [issue tab](https://github.com/xCollateral/VulkanMod/issues)
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