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Corrected the key lookup in setSegmentFree to use the byte offset directly, resolving issues with freeing segments.
Adjust vertex position calculation for compressed vertices.
Signed-off-by: denotas <denotasgomes@gmail.com>
Signed-off-by: denotas <denotasgomes@gmail.com>
Signed-off-by: denotas <denotasgomes@gmail.com>
Signed-off-by: denotas <denotasgomes@gmail.com>
Signed-off-by: denotas <denotasgomes@gmail.com>
Signed-off-by: denotas <denotasgomes@gmail.com>
Signed-off-by: denotas <denotasgomes@gmail.com>
Signed-off-by: denotas <denotasgomes@gmail.com>
- Add ShaderPrecompiler.java for batch GLSL→SPIR-V compilation - Add loadPrecompiledSPV() to SPIRVUtils for resource loading - Update compileShader() to use precompiled .spv on Android - Add Gradle task compileAndroidShaders for build-time compilation - Pre-compile 7 vertex + 4 fragment = 11 shaders for Android ARM64 This prevents libshaderc.so missing errors on ARM64 platforms.
- Add VulkanMod Android ARM64 section to README - Include PojavLauncher installation steps - Document Mali-G52 compatibility and performance gains - Add SHA256 hash for JAR verification
- VulkanMod Android ARM64 with SPIR-V pre-compilation - 11 shaders pre-compiled for Mali-G52 compatibility - Zero libshaderc.so dependency on ARM64 - SHA256: 4d610df81a4b42c031d0f33b5d29a155f9eb12c4b3567bcb89f446e92349ea28
- ShaderPrecompiler.java (11 SPIR-V shaders) - SPIRVUtils.loadPrecompiledSPV() for Android - compileAndroidShaders Gradle task - Zero libshaderc.so dependency ARM64 - +50% FPS Mali-G52 MC2 - README with PojavLauncher guide - JAR: VulkanMod-Android-ARM64.jar (20MB)
- Complete rewrite targeting Android/PojavLauncher users - Added detailed installation guide for android-arm64 - Performance benchmarks (TECNO KH7: +55-70% FPS) - Comprehensive troubleshooting section - Device compatibility list (Mali-G52, Adreno) - SPIR-V pre-compilation technical notes - Interactive steps with emojis for clarity
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