Open
Conversation
- Refactor - Fix biome blending not applied in some cases
- Implement BlockColorRegistry for fast look up - Refactor
- refactor shader loading
- Refactor CommandPool class
- Refactor classes - Add missing resources' clean up - Track allocated image memory
- aggregate draw cmds
Some are used on PC (like Qualcomm on WoA or Apple Silicon), so might be useful. Haven't touched the driver version detection logic.
- add level param - fix bug with RenderPass
- fix bugs
|
何意味啊,渲染方面的代码你vibe能vibe出什么垃圾 |
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment
Add this suggestion to a batch that can be applied as a single commit.This suggestion is invalid because no changes were made to the code.Suggestions cannot be applied while the pull request is closed.Suggestions cannot be applied while viewing a subset of changes.Only one suggestion per line can be applied in a batch.Add this suggestion to a batch that can be applied as a single commit.Applying suggestions on deleted lines is not supported.You must change the existing code in this line in order to create a valid suggestion.Outdated suggestions cannot be applied.This suggestion has been applied or marked resolved.Suggestions cannot be applied from pending reviews.Suggestions cannot be applied on multi-line comments.Suggestions cannot be applied while the pull request is queued to merge.Suggestion cannot be applied right now. Please check back later.
No description provided.