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PS2 Classics Check In
Check in of PS2 Classics V1
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.gitignore

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@@ -74,3 +74,7 @@ PS4 PS2 Classis GUI/packages/Discutils.0.11.0.2/tools/DiscUtils.MSBuild.XML
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PS4 PS2 Classis GUI/packages/Discutils.0.11.0.2/tools/DiscUtils.MSBuild.dll
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PS4 PS2 Classis GUI/packages/Discutils.0.11.0.2/tools/DiscUtils.Format.ps1xml
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*.iso
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PS4 PS2 Classis GUI/PS4 PS2 Classis GUI/bin/Release/PS2 Classics Guid V0.1.zip
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PS4 PS2 Classis GUI/PS4 PS2 Classis GUI/bin/Release/PS4 PS2 Classics Gui.zip
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PS4 PS2 Classis GUI/PS4 PS2 Classis GUI/bin/Release/PS4 PS2 Classis GUI.exe
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PS4 PS2 Classis GUI/PS4 PS2 Classis GUI/bin/Release/PS2 Classics Guid V0.1.zip
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PS4 PS2 Classis GUI/PS4 PS2 Classis GUI.sln

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Microsoft Visual Studio Solution File, Format Version 12.00
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# Visual Studio 2013
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VisualStudioVersion = 12.0.40629.0
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# Visual Studio 14
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VisualStudioVersion = 14.0.25420.1
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MinimumVisualStudioVersion = 10.0.40219.1
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Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "PS4 PS2 Classis GUI", "PS4 PS2 Classis GUI\PS4 PS2 Classis GUI.csproj", "{4289FC42-D3FA-4074-B193-AE585F9E9791}"
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EndProject

PS4 PS2 Classis GUI/PS4 PS2 Classis GUI/Advanced.Designer.cs

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using System;
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using System.Collections.Generic;
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using System.ComponentModel;
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using System.Data;
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using System.Drawing;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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using System.Windows.Forms;
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namespace PS4_PS2_Classis_GUI
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{
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public partial class Advanced : Form
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{
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public string LabelText
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{
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get
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{
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return this.txtAllInfo.Text;
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}
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set
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{
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this.txtAllInfo.Text = value;
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}
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}
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public Advanced()
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{
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InitializeComponent();
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}
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}
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}

PS4 PS2 Classis GUI/PS4 PS2 Classis GUI/Advanced.resx

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<?xml version="1.0" encoding="utf-8" ?>
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<configuration>
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<configSections>
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<sectionGroup name="userSettings" type="System.Configuration.UserSettingsGroup, System, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089" >
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<section name="PS4_PS2_Classis_GUI.Properties.Settings" type="System.Configuration.ClientSettingsSection, System, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089" allowExeDefinition="MachineToLocalUser" requirePermission="false" />
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</sectionGroup>
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</configSections>
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<startup>
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<supportedRuntime version="v4.0" sku=".NETFramework,Version=v4.5" />
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</startup>
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<userSettings>
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<PS4_PS2_Classis_GUI.Properties.Settings>
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<setting name="EnableAdvancedMode" serializeAs="String">
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<value>False</value>
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</setting>
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<setting name="EnableAutoUpdate" serializeAs="String">
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<value>False</value>
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</setting>
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<setting name="OverwriteTemp" serializeAs="String">
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<value>False</value>
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</setting>
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<setting name="TempPath" serializeAs="String">
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<value />
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</setting>
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<setting name="EnableLogging" serializeAs="String">
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<value>False</value>
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</setting>
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</PS4_PS2_Classis_GUI.Properties.Settings>
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</userSettings>
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</configuration>

PS4 PS2 Classis GUI/PS4 PS2 Classis GUI/Credits.Designer.cs

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PS4 PS2 Classis GUI/PS4 PS2 Classis GUI/Credits.cs

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{
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Process.Start(@"https://twitter.com/VVildCard777");
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}
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private void linkLabel4_LinkClicked(object sender, LinkLabelLinkClickedEventArgs e)
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{
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//@zordon605
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Process.Start(@"https://twitter.com/zordon605");
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}
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}
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}

PS4 PS2 Classis GUI/PS4 PS2 Classis GUI/Credits.resx

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<resheader name="writer">
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<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
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</resheader>
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<data name="label1.Text" xml:space="preserve">
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<value>A Special thanks as always to @flatz
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for his awesom work
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Thanks to @cfwprophet and
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@VVildCard777 for dealing
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with all my questions and there help
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Special thanks to @zordon605 for
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PS2 Mutli Iso Info</value>
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</data>
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</root>

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