Commit 00317a1
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Add enhanced terrain generation features (#929)
* Add enhanced terrain generation with ridged noise, domain warping, Worley blending, and hydraulic erosion
New generate_terrain parameters: octaves, lacunarity, persistence,
noise_mode ('fbm'/'ridged'), warp_strength, warp_octaves,
worley_blend, worley_seed, erode, erosion_iterations, erosion_params.
Defaults reproduce existing behavior.
- perlin.py: add _perlin_gpu_xy kernel for non-linear coordinate arrays
- worley.py: new Worley (cellular) noise module with 4-backend support
- erosion.py: new particle-based hydraulic erosion module
- terrain.py: configurable octave loop, ridged multifractal, domain
warping, Worley blending, erosion post-pass across all 4 backends
- __init__.py: export erode
- tests: 24 tests covering each feature, cross-backend matching,
combined smoke tests, and input validation
* Fix dask double-compute and GPU temporary allocation issues
- perlin.py: persist noise before computing min/ptp in both dask+numpy
and dask+cupy paths, preventing a full recompute on normalization
- terrain.py: persist warped coordinates before the octave loop so each
iteration doesn't rebuild the warp subgraph; persist worley noise
before min/max so the blend doesn't recompute it
- terrain.py: pre-allocate scaled_x/scaled_y GPU buffers and use
cupy.multiply(out=) instead of allocating temporaries per iteration
* Fix dask edge effects in noise functions
Use floor instead of int truncation for cell coordinates in perlin and
worley noise. int() truncates toward zero, which gives wrong cell
indices and negative fractional parts for coordinates below zero (common
with domain warping). Switched to np.floor / math.floor throughout
_perlin, _perlin_gpu, _perlin_gpu_xy, _worley_cpu, _worley_gpu, and
_worley_gpu_xy.
Fix _worley_gpu writing last-computed dist instead of min_dist.
Fix per-chunk worley normalization in the dask+cupy terrain backend.
Each chunk was normalizing worley noise with its own min/max, producing
visible seams at chunk boundaries. Added a worley pre-pass that computes
global min/max before the main terrain computation, and a
worley_norm_range parameter on _terrain_gpu to accept externally
computed bounds.
Added chunk-boundary continuity tests with odd chunk sizes (13x17) for
warp, worley, and combined features.
* Update README feature matrix with new terrain modules
Add Worley noise and hydraulic erosion rows. Update Terrain Generation
description to mention ridged noise, domain warping, Worley blending,
and erosion options.1 parent 0740651 commit 00317a1
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