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Update README feature matrix: viewshed now supports all 4 backends
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README.md

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@@ -225,7 +225,7 @@ In the GIS world, rasters are used for representing continuous phenomena (e.g. e
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| [Hillshade](xrspatial/hillshade.py) | Simulates terrain illumination from a given sun angle and azimuth | ✅️ | ✅️ | ✅️ | ✅️ |
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| [Slope](xrspatial/slope.py) | Computes terrain gradient steepness at each cell in degrees | ✅️ | ✅️ | ✅️ | ✅️ |
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| [Terrain Generation](xrspatial/terrain.py) | Generates synthetic terrain elevation using fractal noise | ✅️ | ✅️ | ✅️ | |
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| [Viewshed](xrspatial/viewshed.py) | Determines visible cells from a given observer point on terrain | ✅️ | | | |
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| [Viewshed](xrspatial/viewshed.py) | Determines visible cells from a given observer point on terrain | ✅️ | ✅️ | ✅️ | ✅️ |
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| [Min Observable Height](xrspatial/experimental/min_observable_height.py) | Finds the minimum observer height needed to see each cell *(experimental)* | ✅️ | | | |
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| [Perlin Noise](xrspatial/perlin.py) | Generates smooth continuous random noise for procedural textures | ✅️ | ✅️ | ✅️ | |
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| [Bump Mapping](xrspatial/bump.py) | Adds randomized bump features to simulate natural terrain variation | ✅️ | | | |

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