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Fix inverted decay and off-by-one in bump spread (#1102) (#1103)
_finish_bump had two bugs:
1. d2/s gave more height to farther pixels (inverted). Changed to
(s-d2)/s so adjacent pixels get the most contribution.
2. range(x-spread, x+spread) missed the last pixel. Changed to
x+spread+1 for both axes.
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