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|[Viewshed](xrspatial/viewshed.py)| Determines visible cells from a given observer point on terrain | ✅️ | ✅️ | ✅️ | ✅️ |
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|[Min Observable Height](xrspatial/experimental/min_observable_height.py)| Finds the minimum observer height needed to see each cell *(experimental)*| ✅️ ||||
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|[Perlin Noise](xrspatial/perlin.py)| Generates smooth continuous random noise for procedural textures | ✅️ | ✅️ | ✅️ | ✅️ |
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|[Worley Noise](xrspatial/worley.py)| Generates cellular (Voronoi) noise returning distance to the nearest feature point | ✅️ | ✅️ | ✅️ | ✅️ |
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|[Hydraulic Erosion](xrspatial/erosion.py)| Simulates particle-based water erosion to carve valleys and deposit sediment | ✅️ | 🔄 | 🔄 | 🔄 |
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|[Bump Mapping](xrspatial/bump.py)| Adds randomized bump features to simulate natural terrain variation | ✅️ | ✅️ | ✅️ | ✅️ |
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