Fix inverted decay and off-by-one in bump spread (#1102)#1103
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brendancol merged 1 commit intomasterfrom Mar 31, 2026
Merged
Fix inverted decay and off-by-one in bump spread (#1102)#1103brendancol merged 1 commit intomasterfrom
brendancol merged 1 commit intomasterfrom
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_finish_bump had two bugs: 1. d2/s gave more height to farther pixels (inverted). Changed to (s-d2)/s so adjacent pixels get the most contribution. 2. range(x-spread, x+spread) missed the last pixel. Changed to x+spread+1 for both axes.
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Summary
Fixes #1102.
_finish_bumphad two bugs that affected every bump this module produces:Inverted decay:
d2 / sgave more height to pixels farther from center. Changed to(s - d2) / sso adjacent pixels get the most contribution and the edge tapers to zero.Off-by-one:
range(x - spread, x + spread)excluded the last pixel on the positive side becauserangeexcludes its upper bound. Changed tox + spread + 1for both axes.Both bugs are in
_finish_bump, which all four backends share.Test plan
test_bump_decay_strongest_at_center_1102: center > adjacent > fartest_bump_spread_reaches_both_sides_1102: pixels on both sides of center are reached, outside spread is zerotest_bump.pysuite: 10 passed