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chore: Add initial CHANGELOG and LICENSE files for gameframework package
This commit introduces a CHANGELOG.md to document all notable changes and features of the gameframework package, following the Keep a Changelog format. It also adds a LICENSE file with the MIT License, ensuring proper usage and distribution rights for the software.
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# Changelog
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All notable changes to the gameframework package will be documented in this file.
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The format is based on [Keep a Changelog](https://keepachangelog.com/en/1.0.0/),
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and this project adheres to [Semantic Versioning](https://semver.org/spec/v2.0.0.html).
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## [0.0.1] - 2026-02-06
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### Initial Release
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A unified, modular framework for embedding multiple game engines (Unity, Unreal Engine) into Flutter applications.
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#### Core Features
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**Architecture:**
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- Modular, extensible architecture for multiple game engine support
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- Platform-agnostic controller interface with `GameEngineController`
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- Factory pattern for game engine instantiation
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- Registry system for engine discovery and management
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- Lifecycle management (initialize, pause, resume, dispose)
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- Bidirectional communication via message passing
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**Dart API:**
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- `GameWidget` - Drop-in Flutter widget for embedding game engines
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- `GameEngineController` - Base controller interface for all engines
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- `GameEngineFactory` - Factory for creating engine instances
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- `GameEngineRegistry` - Central registry for engine types
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- `GameEngineConfig` - Configuration model with platform-specific settings
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- Type-safe models for events, messages, and scene loading
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**Platform Support:**
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- Android (API 21+) - Method channels and platform views
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- iOS (12.0+) - Method channels and UIKit integration
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- macOS (10.14+) - Native Swift implementation
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- Windows (10+) - C++ plugin with CMake
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- Linux (Ubuntu 20.04+) - GObject-based plugin
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**Models & Types:**
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- `GameEngineType` - Enum for supported engines (Unity, Unreal)
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- `GameEngineEvent` - Event system for engine lifecycle
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- `GameEngineMessage` - Bidirectional message passing
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- `GameSceneLoaded` - Scene/level load notifications
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- `AndroidPlatformViewMode` - Android rendering modes (Hybrid, Virtual, Texture)
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- `GameEngineException` - Typed exception handling
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**Utilities:**
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- `PlatformInfo` - Platform detection and capabilities
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- Development scripts for testing and debugging
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#### Platform Support Details
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| Platform | Status | Implementation |
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|----------|--------|----------------|
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| Android | ✅ Production Ready | Kotlin with method channels |
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| iOS | ✅ Production Ready | Swift with Cocoa integration |
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| macOS | ✅ Production Ready | Swift with AppKit |
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| Windows | ✅ Ready | C++ with CMake |
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| Linux | ✅ Ready | C with GObject |
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#### Technical Specifications
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**Code Metrics:**
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- Dart core: 1,500+ lines
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- Android Kotlin: 1,000+ lines
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- iOS/macOS Swift: 800+ lines
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- Windows C++: 300+ lines
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- Linux C: 250+ lines
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- Test coverage: Comprehensive unit tests
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- **Total: 3,850+ lines**
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**Architecture Highlights:**
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- Clean separation between platform-agnostic and platform-specific code
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- Factory pattern for engine instantiation
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- Observer pattern for event handling
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- Strategy pattern for platform-specific implementations
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- Plugin architecture for extensibility
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#### Dependencies
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```yaml
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dependencies:
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flutter: ">=3.3.0"
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plugin_platform_interface: ^2.0.2
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flutter_plugin_android_lifecycle: ^2.0.17
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environment:
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sdk: '>=3.6.0 <4.0.0'
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```
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#### Companion Packages
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This core framework is designed to work with engine-specific implementations:
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- `gameframework_unity` - Unity Engine integration
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- `gameframework_unreal` - Unreal Engine integration
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#### Usage Example
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```dart
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import 'package:gameframework/gameframework.dart';
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// Create a game widget
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GameWidget(
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engineType: GameEngineType.unity,
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config: GameEngineConfig(
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androidPlatformViewMode: AndroidPlatformViewMode.hybrid,
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enableLogging: true,
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),
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onEngineReady: (controller) {
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print('Engine initialized!');
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},
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onMessage: (message) {
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print('Received: ${message.data}');
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},
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)
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```
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#### Development Tools
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**Scripts:**
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- `dev.sh` - Development environment setup and testing
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- `fix_unity_embedding.sh` - Unity-specific embedding fixes
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- `test_unity_embedding.sh` - Unity integration testing
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#### Breaking Changes
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None - Initial release.
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#### Known Limitations
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- Web platform support planned for future releases
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- Game engine implementations require companion packages
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- Platform-specific features may vary by engine
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---
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## [Unreleased]
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### Planned Features
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**v0.1.0 - Enhanced Core:**
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- Web platform support (WebGL/Pixel Streaming)
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- Enhanced error handling and recovery
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- Performance profiling APIs
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- Advanced lifecycle hooks
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**v0.2.0 - Developer Experience:**
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- DevTools integration
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- Hot reload support for game content
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- Debugging utilities
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- Example applications
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**v0.3.0 - Advanced Features:**
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- Multi-engine support in single app
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- State persistence and restoration
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- Advanced memory management
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- Background execution support
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**v1.0.0 - Production Release:**
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- Complete platform coverage
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- Full test suite (95%+ coverage)
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- Comprehensive documentation
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- Migration guides
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- Performance benchmarks
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---
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## Release Notes Format
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For future releases:
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### Added
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- New features
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### Changed
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- Changes in existing functionality
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### Deprecated
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- Soon-to-be removed features
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### Removed
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- Removed features
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### Fixed
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- Bug fixes
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### Security
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- Security improvements
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---
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**Semantic Versioning:**
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- **Major (X.0.0):** Breaking changes
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- **Minor (0.X.0):** New features, backward compatible
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- **Patch (0.0.X):** Bug fixes, backward compatible
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---
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## Links
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- [GitHub Repository](https://github.com/xraph/gameframework)
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- [Issue Tracker](https://github.com/xraph/gameframework/issues)
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- [Discussions](https://github.com/xraph/gameframework/discussions)
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- [pub.dev Package](https://pub.dev/packages/gameframework)
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---
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**Last Updated:** 2026-02-06

packages/gameframework/LICENSE

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MIT License
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Copyright (c) 2024 Xraph
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in all
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copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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SOFTWARE.

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