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ConfigurationSetApplyProcessor.cpp
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542 lines (475 loc) · 20.7 KB
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// Copyright (c) Microsoft Corporation.
// Licensed under the MIT License.
#include "pch.h"
#include "ConfigurationSetApplyProcessor.h"
#include "ConfigurationSetChangeData.h"
#include "ExceptionResultHelpers.h"
#include <AppInstallerErrors.h>
#include <AppInstallerLogging.h>
#include <AppInstallerStrings.h>
namespace winrt::Microsoft::Management::Configuration::implementation
{
namespace
{
constexpr std::wstring_view s_ResourceType_RunCommandOnSet = L"Microsoft.DSC.Transitional/RunCommandOnSet";
std::string GetNormalizedIdentifier(hstring identifier)
{
using namespace AppInstaller::Utility;
return FoldCase(NormalizedString{ identifier });
}
bool AssertFilter(ConfigurationUnitIntent intent)
{
return intent == ConfigurationUnitIntent::Assert;
}
bool InformFilter(ConfigurationUnitIntent intent)
{
return intent == ConfigurationUnitIntent::Inform;
}
bool ApplyFilter(ConfigurationUnitIntent intent)
{
return intent == ConfigurationUnitIntent::Apply || intent == ConfigurationUnitIntent::Unknown;
}
// Check if a unit should always be applied. No TestSettings is needed.
bool ShouldApplyAlways(const Configuration::ConfigurationUnit& unit)
{
if (AppInstaller::Utility::CaseInsensitiveEquals(s_ResourceType_RunCommandOnSet, unit.Type()))
{
return true;
}
return false;
}
}
ConfigurationSetApplyProcessor::ConfigurationSetApplyProcessor(
const Configuration::ConfigurationSet& configurationSet,
IConfigurationSetProcessor setProcessor,
progress_type&& progress) :
m_configurationSet(configurationSet),
m_setProcessor(std::move(setProcessor)),
m_result(make_self<wil::details::module_count_wrapper<implementation::ApplyGroupSettingsResult>>()),
m_progress(std::move(progress))
{
// Create a copy of the set of configuration units
auto unitsView = configurationSet.Units();
std::vector<ConfigurationUnit> unitsToProcess{ unitsView.Size() };
unitsView.GetMany(0, unitsToProcess);
// Create the unit info vector from these units
for (const auto& unit : unitsToProcess)
{
m_unitInfo.emplace_back(unit);
m_result->UnitResults().Append(*m_unitInfo.back().Result);
}
m_progress.Result(*m_result);
}
void ConfigurationSetApplyProcessor::Process(bool preProcessOnly)
{
if (PreProcess() && !preProcessOnly)
{
ProcessInternal(HasProcessedSuccessfully, &ConfigurationSetApplyProcessor::ProcessUnit, true);
}
}
IApplyGroupSettingsResult ConfigurationSetApplyProcessor::Result() const
{
return *m_result;
}
ConfigurationSetApplyProcessor::UnitInfo::UnitInfo(const Configuration::ConfigurationUnit& unit) :
Unit(unit), Result(make_self<wil::details::module_count_wrapper<implementation::ApplyConfigurationUnitResult>>())
{
Result->Unit(unit);
ResultInformation = Result->ResultInformationInternal();
}
bool ConfigurationSetApplyProcessor::PreProcess()
{
bool result = true;
for (size_t i = 0; i < m_unitInfo.size(); ++i)
{
if (!AddUnitToMap(m_unitInfo[i], i))
{
result = false;
}
}
if (!result)
{
// This is the only error that adding to the map can produce
m_result->ResultInformationInternal()->ResultCode(WINGET_CONFIG_ERROR_DUPLICATE_IDENTIFIER);
return false;
}
for (UnitInfo& unitInfo : m_unitInfo)
{
for (hstring dependencyHstring : unitInfo.Unit.Dependencies())
{
// Throw out empty dependency strings
if (dependencyHstring.empty())
{
continue;
}
std::string dependency = GetNormalizedIdentifier(dependencyHstring);
auto itr = m_idToUnitInfoIndex.find(dependency);
if (itr == m_idToUnitInfoIndex.end())
{
AICLI_LOG(Config, Error, << "Found missing dependency: " << dependency);
unitInfo.ResultInformation->Initialize(WINGET_CONFIG_ERROR_MISSING_DEPENDENCY, ConfigurationUnitResultSource::ConfigurationSet);
unitInfo.ResultInformation->Details(dependencyHstring);
SendProgress(ConfigurationUnitState::Completed, unitInfo);
result = false;
// TODO: Consider collecting all missing dependencies, for now just the first
break;
}
else
{
unitInfo.DependencyIndices.emplace_back(itr->second);
}
}
}
if (!result)
{
// This is the only error that adding to the map can produce
m_result->ResultInformationInternal()->ResultCode(WINGET_CONFIG_ERROR_MISSING_DEPENDENCY);
return false;
}
if (!ProcessInternal(HasPreprocessed, &ConfigurationSetApplyProcessor::MarkPreprocessed))
{
// The preprocessing simulates processing as if every unit run was successful.
// If it fails, this means that there are unit definitions whose dependencies cannot be satisfied.
// The only reason for that is a cycle in the dependency graph somewhere.
m_result->ResultInformationInternal()->ResultCode(WINGET_CONFIG_ERROR_SET_DEPENDENCY_CYCLE);
return false;
}
return true;
}
bool ConfigurationSetApplyProcessor::AddUnitToMap(UnitInfo& unitInfo, size_t unitInfoIndex)
{
hstring originalIdentifier = unitInfo.Unit.Identifier();
if (originalIdentifier.empty())
{
return true;
}
std::string identifier = GetNormalizedIdentifier(originalIdentifier);
auto itr = m_idToUnitInfoIndex.find(identifier);
if (itr != m_idToUnitInfoIndex.end())
{
AICLI_LOG(Config, Error, << "Found duplicate identifier: " << identifier);
// Found a duplicate identifier, mark both as such
m_unitInfo[itr->second].ResultInformation->Initialize(WINGET_CONFIG_ERROR_DUPLICATE_IDENTIFIER, ConfigurationUnitResultSource::ConfigurationSet);
SendProgressIfNotComplete(ConfigurationUnitState::Completed, m_unitInfo[itr->second]);
unitInfo.ResultInformation->Initialize(WINGET_CONFIG_ERROR_DUPLICATE_IDENTIFIER, ConfigurationUnitResultSource::ConfigurationSet);
SendProgress(ConfigurationUnitState::Completed, unitInfo);
return false;
}
else
{
m_idToUnitInfoIndex.emplace(std::move(identifier), unitInfoIndex);
return true;
}
}
bool ConfigurationSetApplyProcessor::ProcessInternal(CheckDependencyPtr checkDependencyFunction, ProcessUnitPtr processUnitFunction, bool sendProgress)
{
// Create the set of units that need to be processed
std::vector<size_t> unitsToProcess;
for (size_t i = 0, size = m_unitInfo.size(); i < size; ++i)
{
unitsToProcess.emplace_back(i);
}
// Always process all ConfigurationUnitIntent::Assert first
if (!ProcessIntentInternal(
unitsToProcess,
checkDependencyFunction,
processUnitFunction,
AssertFilter,
WINGET_CONFIG_ERROR_ASSERTION_FAILED,
WINGET_CONFIG_ERROR_ASSERTION_FAILED,
sendProgress))
{
return false;
}
// Then all ConfigurationUnitIntent::Inform
if (!ProcessIntentInternal(
unitsToProcess,
checkDependencyFunction,
processUnitFunction,
InformFilter,
WINGET_CONFIG_ERROR_DEPENDENCY_UNSATISFIED,
WINGET_CONFIG_ERROR_DEPENDENCY_UNSATISFIED,
sendProgress))
{
return false;
}
// Then all ConfigurationUnitIntent::Apply
return ProcessIntentInternal(
unitsToProcess,
checkDependencyFunction,
processUnitFunction,
ApplyFilter,
E_FAIL, // This should not happen as there are no other intents left
WINGET_CONFIG_ERROR_SET_APPLY_FAILED,
sendProgress);
}
bool ConfigurationSetApplyProcessor::ProcessIntentInternal(
std::vector<size_t>& unitsToProcess,
CheckDependencyPtr checkDependencyFunction,
ProcessUnitPtr processUnitFunction,
IntentFilterPtr intentFilter,
hresult errorForOtherIntents,
hresult errorForFailures,
bool sendProgress)
{
// Always process the first item in the list that is available to be processed
bool hasProcessed = true;
bool hasFailure = false;
while (hasProcessed)
{
hasProcessed = false;
for (auto itr = unitsToProcess.begin(), end = unitsToProcess.end(); itr != end; ++itr)
{
UnitInfo& unitInfo = m_unitInfo[*itr];
if (HasIntentAndSatisfiedDependencies(unitInfo, intentFilter, checkDependencyFunction))
{
if (!(this->*processUnitFunction)(unitInfo))
{
hasFailure = true;
}
unitsToProcess.erase(itr);
hasProcessed = true;
break;
}
}
}
// Mark all remaining items with intent as failed due to dependency
bool hasRemainingDependencies = false;
for (size_t index : unitsToProcess)
{
UnitInfo& unitInfo = m_unitInfo[index];
if (intentFilter(unitInfo.Unit.Intent()))
{
hasRemainingDependencies = true;
unitInfo.ResultInformation->Initialize(WINGET_CONFIG_ERROR_DEPENDENCY_UNSATISFIED, ConfigurationUnitResultSource::Precondition);
if (sendProgress)
{
SendProgress(ConfigurationUnitState::Skipped, unitInfo);
}
}
}
// Any failures are fatal, mark all other units as failed due to that
if (hasFailure || hasRemainingDependencies)
{
for (size_t index : unitsToProcess)
{
UnitInfo& unitInfo = m_unitInfo[index];
if (!intentFilter(unitInfo.Unit.Intent()))
{
unitInfo.ResultInformation->Initialize(errorForOtherIntents, ConfigurationUnitResultSource::Precondition);
if (sendProgress)
{
SendProgress(ConfigurationUnitState::Skipped, unitInfo);
}
}
}
if (hasFailure)
{
m_result->ResultInformationInternal()->ResultCode(errorForFailures);
}
else // hasRemainingDependencies
{
m_result->ResultInformationInternal()->ResultCode(WINGET_CONFIG_ERROR_DEPENDENCY_UNSATISFIED);
}
return false;
}
return true;
}
bool ConfigurationSetApplyProcessor::HasIntentAndSatisfiedDependencies(
const UnitInfo& unitInfo,
IntentFilterPtr intentFilter,
CheckDependencyPtr checkDependencyFunction) const
{
bool result = false;
if (intentFilter(unitInfo.Unit.Intent()))
{
result = true;
for (size_t dependencyIndex : unitInfo.DependencyIndices)
{
if (!checkDependencyFunction(m_unitInfo[dependencyIndex]))
{
result = false;
break;
}
}
}
return result;
}
bool ConfigurationSetApplyProcessor::HasPreprocessed(const UnitInfo& unitInfo)
{
return unitInfo.PreProcessed;
}
bool ConfigurationSetApplyProcessor::MarkPreprocessed(UnitInfo& unitInfo)
{
unitInfo.PreProcessed = true;
return true;
}
bool ConfigurationSetApplyProcessor::HasProcessedSuccessfully(const UnitInfo& unitInfo)
{
return unitInfo.Processed && SUCCEEDED(unitInfo.ResultInformation->ResultCode());
}
bool ConfigurationSetApplyProcessor::ProcessUnit(UnitInfo& unitInfo)
{
m_progress.ThrowIfCancelled();
IConfigurationUnitProcessor unitProcessor;
// Once we get this far, consider the unit processed even if we fail to create the actual processor.
unitInfo.Processed = true;
if (!unitInfo.Unit.IsActive())
{
// If the unit is requested to be skipped, we mark it with a failure to prevent any dependency from running.
// But we return true from this function to indicate a successful "processing".
unitInfo.ResultInformation->Initialize(WINGET_CONFIG_ERROR_MANUALLY_SKIPPED, ConfigurationUnitResultSource::Precondition);
SendProgress(ConfigurationUnitState::Skipped, unitInfo);
return true;
}
// Send a progress event that we are starting, and prepare one for completion when we exit the function
SendProgress(ConfigurationUnitState::InProgress, unitInfo);
auto sendCompletedProgress = wil::scope_exit([this, &unitInfo]() { SendProgress(ConfigurationUnitState::Completed, unitInfo); });
try
{
unitProcessor = m_setProcessor.CreateUnitProcessor(unitInfo.Unit);
}
catch (...)
{
ExtractUnitResultInformation(std::current_exception(), unitInfo.ResultInformation);
return false;
}
// As the process of creating the unit processor could take a while, check for cancellation again
m_progress.ThrowIfCancelled();
bool result = false;
try
{
switch (unitInfo.Unit.Intent())
{
case ConfigurationUnitIntent::Assert:
{
ITestSettingsResult settingsResult = unitProcessor.TestSettings();
if (settingsResult.TestResult() == ConfigurationTestResult::Positive)
{
result = true;
}
else if (settingsResult.TestResult() == ConfigurationTestResult::Negative)
{
unitInfo.ResultInformation->Initialize(WINGET_CONFIG_ERROR_ASSERTION_FAILED, ConfigurationUnitResultSource::Precondition);
}
else if (settingsResult.TestResult() == ConfigurationTestResult::Failed)
{
unitInfo.ResultInformation->Initialize(settingsResult.ResultInformation());
}
else
{
unitInfo.ResultInformation->Initialize(E_UNEXPECTED, ConfigurationUnitResultSource::Internal);
}
}
break;
case ConfigurationUnitIntent::Inform:
{
// Force the processor to retrieve the settings
IGetSettingsResult settingsResult = unitProcessor.GetSettings();
if (SUCCEEDED(settingsResult.ResultInformation().ResultCode()))
{
result = true;
}
else
{
unitInfo.ResultInformation->Initialize(settingsResult.ResultInformation());
}
}
break;
case ConfigurationUnitIntent::Apply:
case ConfigurationUnitIntent::Unknown:
{
// Check for a group processor and let it do the work if present
IConfigurationGroupProcessor groupProcessor = unitProcessor.try_as<IConfigurationGroupProcessor>();
if (groupProcessor)
{
auto applyOperation = groupProcessor.ApplyGroupSettingsAsync([&](const auto&, const IApplyGroupMemberSettingsResult& unitResult)
{
m_progress.Progress(unitResult);
});
// Cancel the inner operation if we are cancelled
m_progress.Callback([applyOperation]() { applyOperation.Cancel(); });
IApplyGroupSettingsResult groupResult = applyOperation.get();
// Put all of the group's unit results in our unit results
bool groupPreviouslyInDesiredState = true;
for (const auto& groupUnitResult : groupResult.UnitResults())
{
m_result->UnitResults().Append(groupUnitResult);
groupPreviouslyInDesiredState = groupPreviouslyInDesiredState && groupUnitResult.PreviouslyInDesiredState();
}
// Copy the group result into the existing unit result for the group
unitInfo.Result->PreviouslyInDesiredState(groupPreviouslyInDesiredState);
unitInfo.ResultInformation->Initialize(groupResult.ResultInformation());
if (SUCCEEDED(unitInfo.ResultInformation->ResultCode()))
{
unitInfo.Result->RebootRequired(groupResult.RebootRequired());
result = true;
}
}
else
{
ITestSettingsResult testSettingsResult = nullptr;
bool applyAlways = ShouldApplyAlways(unitProcessor.Unit());
if (!applyAlways)
{
testSettingsResult = unitProcessor.TestSettings();
}
if (applyAlways || testSettingsResult.TestResult() == ConfigurationTestResult::Negative)
{
// Just in case testing took a while, check for cancellation before moving on to applying
m_progress.ThrowIfCancelled();
IApplySettingsResult applySettingsResult = unitProcessor.ApplySettings();
if (SUCCEEDED(applySettingsResult.ResultInformation().ResultCode()))
{
unitInfo.Result->RebootRequired(applySettingsResult.RebootRequired());
result = true;
}
else
{
unitInfo.ResultInformation->Initialize(applySettingsResult.ResultInformation());
}
}
else if (testSettingsResult.TestResult() == ConfigurationTestResult::Positive)
{
unitInfo.Result->PreviouslyInDesiredState(true);
result = true;
}
else if (testSettingsResult.TestResult() == ConfigurationTestResult::Failed)
{
unitInfo.ResultInformation->Initialize(testSettingsResult.ResultInformation());
}
else
{
unitInfo.ResultInformation->Initialize(E_UNEXPECTED, ConfigurationUnitResultSource::Internal);
}
}
}
break;
default:
unitInfo.ResultInformation->Initialize(E_UNEXPECTED, ConfigurationUnitResultSource::Internal);
break;
}
}
catch (...)
{
ExtractUnitResultInformation(std::current_exception(), unitInfo.ResultInformation);
}
return result;
}
void ConfigurationSetApplyProcessor::SendProgress(ConfigurationUnitState state, const UnitInfo& unitInfo)
{
unitInfo.Result->State(state);
try
{
m_progress.Progress(*unitInfo.Result);
}
CATCH_LOG();
}
void ConfigurationSetApplyProcessor::SendProgressIfNotComplete(ConfigurationUnitState state, const UnitInfo& unitInfo)
{
if (unitInfo.Result->State() != ConfigurationUnitState::Completed)
{
SendProgress(state, unitInfo);
}
}
}