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262 lines (187 loc) · 9.02 KB
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from pygame.locals import *
import pygame
import enum
import random
import argparse
from ai import *
from controller import *
INITIAL_LENGTH = 1
WINDOW_TO_STEP_MULTIPLIER = 20
class Fruit:
def __init__(self):
self.position = Position(0, 0)
self.image = pygame.image.load('img/fruit.png')
def get_rect(self):
return self.image.get_rect().move((self.position.x, self.position.y))
class Player:
def __init__(self):
self.positions = []
for i in range(0, INITIAL_LENGTH):
self.positions.append(Position(0, 0))
self.last_move = Move.LEFT
self.image = pygame.image.load('img/body.png')
self.step = self.get_first_block_rect().right - self.get_first_block_rect().left
def make_bigger(self):
self.positions.append(Position(self.positions[-1].x, self.positions[-1].y))
def get_first_block_rect(self):
return self.image.get_rect().move((self.positions[0].x, self.positions[0].y))
def get_snake_length(self):
return len(self.positions)
def get_score(self):
return self.get_snake_length() - INITIAL_LENGTH
def turn_left(self):
self.last_move = Move((self.last_move.value - 1) % 4)
def turn_right(self):
self.last_move = Move((self.last_move.value + 1) % 4)
def _set_move(self, move):
self.last_move = move
def update(self):
for i in range(len(self.positions) - 1, 0, -1):
self.positions[i].x = self.positions[i-1].x
self.positions[i].y = self.positions[i-1].y
if self.last_move == Move.UP:
self.positions[0].y -= self.step
elif self.last_move == Move.DOWN:
self.positions[0].y += self.step
elif self.last_move == Move.LEFT:
self.positions[0].x -= self.step
elif self.last_move == Move.RIGHT:
self.positions[0].x += self.step
class Game:
player = None
fruit = None
def __init__(self, controller, speed):
pygame.init()
self._running = True
self._display_surf = None
self.board_rect = None
self.highscore = 0
self.game_count = 0
self.speed = speed
self.controller = controller
self.fruit = Fruit()
def _generate_init_player_state(self):
self.player.positions[0].x = random.randint(self.board_rect.left, self.board_rect.right - 1)
self.player.positions[0].y = random.randint(self.board_rect.top, self.board_rect.bottom - 1)
self.player.positions[0].x -= self.player.positions[0].x % self.player.step
self.player.positions[0].y -= self.player.positions[0].y % self.player.step
self.player._set_move(Move(random.randint(0, 3)))
def init(self):
pygame.display.set_caption('AI SNAKE')
self.player = Player()
self.border_width = 2 * self.player.step
self.window_width = WINDOW_TO_STEP_MULTIPLIER * self.player.step
self.window_height = WINDOW_TO_STEP_MULTIPLIER * self.player.step
self._display_surf = pygame.display.set_mode((self.window_width, self.window_height + 150), pygame.HWSURFACE)
self.board_rect = pygame.Rect(self.border_width, self.border_width, self.window_width - 2 * self.border_width, self.window_height - 2 * self.border_width)
self._generate_init_player_state()
self.generate_fruit()
self.controller.init(self.player, self)
self.moves_left = 200
self._running = True
def is_player_inside_board(self):
return self.board_rect.contains(self.player.get_first_block_rect())
def get_score(self):
return self.player.get_score()
def is_end(self):
return not self._running
def on_event(self, events):
for event in events:
if event.type == pygame.QUIT:
self._running = False
pygame.quit()
sys.exit()
def draw_board(self):
self._display_surf.fill((0, 0, 0)) # border
pygame.draw.rect(self._display_surf, (255, 255, 255), self.board_rect) # board where snake moves
def draw_ui(self):
myfont = pygame.font.SysFont('Segoe UI', 23)
myfont_bold = pygame.font.SysFont('Segoe UI', 23, True)
text_game_count = myfont.render('GAME COUNT: ', True, (255, 255, 255))
text_game_count_number = myfont.render(str(self.game_count), True, (255, 255, 255))
text_moves_left = myfont.render('MOVES LEFT: ', True, (255, 255, 255))
text_moves_left_number = myfont.render(str(self.moves_left), True, (255, 255, 255))
text_score = myfont.render('SCORE: ', True, (255, 255, 255))
text_score_number = myfont.render(str(self.get_score()), True, (255, 255, 255))
text_highest = myfont.render('HIGHEST SCORE: ', True, (255, 255, 255))
text_highest_number = myfont_bold.render(str(self.highscore), True, (255, 255, 255))
self._display_surf.blit(text_game_count, (25, self.window_height + 50))
self._display_surf.blit(text_game_count_number, (180, self.window_height + 50))
self._display_surf.blit(text_moves_left, (220, self.window_height + 50))
self._display_surf.blit(text_moves_left_number, (360, self.window_height + 50))
self._display_surf.blit(text_score, (45, self.window_height + 100))
self._display_surf.blit(text_score_number, (120, self.window_height + 100))
self._display_surf.blit(text_highest, (175, self.window_height + 100))
self._display_surf.blit(text_highest_number, (360, self.window_height + 100))
def draw_snake(self):
for p in self.player.positions:
self._display_surf.blit(self.player.image, (p.x, p.y))
def draw_fruit(self):
self._display_surf.blit(self.fruit.image, (self.fruit.position.x, self.fruit.position.y))
def generate_fruit(self):
self.fruit.position.x = random.randint(self.board_rect.left, self.board_rect.right - 1)
self.fruit.position.y = random.randint(self.board_rect.top, self.board_rect.bottom - 1)
self.fruit.position.x -= self.fruit.position.x % self.player.step
self.fruit.position.y -= self.fruit.position.y % self.player.step
# check if fruit is generated on snake body by mistake
if self.fruit.position in self.player.positions:
self.generate_fruit()
def render(self):
self.draw_board()
self.draw_ui()
self.draw_snake()
self.draw_fruit()
pygame.display.flip()
def cleanup(self):
pygame.quit()
def read_move(self):
last_move = self.player.last_move
self.controller.make_move()
if last_move != self.player.last_move:
self.moves_left -= 1
def update_snake(self):
self.player.update()
def check_collisions(self):
if not self.is_player_inside_board():
self._running = False
if self.moves_left <= 0:
self._running = False
if len(self.player.positions) != len(set(self.player.positions)):
# there are duplicates -> snake is colliding with itself
self._running = False
if self.fruit.get_rect().contains(self.player.get_first_block_rect()):
self.player.make_bigger()
self.moves_left += 100
self.generate_fruit()
if self.player.get_score() > self.highscore:
self.highscore = self.player.get_score()
def run(self):
self.init()
self.game_count += 1
while not self.is_end():
self.render()
self.read_move()
self.update_snake()
self.check_collisions()
events = pygame.event.get()
self.on_event(events)
self.controller.update_state()
pygame.time.wait(self.speed)
if __name__ == "__main__":
parser = argparse.ArgumentParser()
parser.add_argument('--ai', action='store_true', help="AI controlls snake")
parser.add_argument('--speed', type=int, default=100, help='Speed of game. 0 is the fastest. Default: 100')
parser.add_argument('--count', type=int, default=100, help='Game count to play. Default: 100')
args = parser.parse_args()
controller = KeyboardController()
if args.ai:
controller = AIController()
score_in_game = []
highscore_in_game = []
game = Game(controller, args.speed)
while game.game_count < args.count or args.count == 0:
game.run()
score_in_game.append(game.get_score())
highscore_in_game.append(game.highscore)
print("Game count: {} Highscore: {}".format(game.game_count, game.highscore))
game.cleanup()