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Features
Yuri Meshalkin edited this page Oct 19, 2013
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meShaderEd is a node based shader editor. Besides only RSL nodes, it allows to build networks with RIB nodes.
- All nodes are in XML format
- Node networks also stored in XML format
- Clipboard Copy/Paste operations use XML format also. You can copy any nodes to clipboard, paste them to text editor, edit and paste back to meShaderEd
- Inside XML code nodes can contain Python code for further functionality enhancement. This allows to write dynamic nodes with ability to control parameters and node behaviour.