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Features

Yuri Meshalkin edited this page Oct 19, 2013 · 3 revisions

meShaderEd is a node based shader editor. Besides only RSL nodes, it allows to build networks with RIB nodes.

  • All nodes are in XML format
  • Node networks also stored in XML format
  • Clipboard Copy/Paste operations use XML format also. You can copy any nodes to clipboard, paste them to text editor, edit and paste back to meShaderEd
  • Inside XML code nodes can contain Python code for further functionality enhancement. This allows to write dynamic nodes with ability to control parameters and node behaviour.

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