From bd196d571984a5be0c735d874f27155baaec8c6c Mon Sep 17 00:00:00 2001 From: zebraed <30438415+zebraed@users.noreply.github.com> Date: Sat, 30 May 2026 04:59:36 +0900 Subject: [PATCH] Fix player party assignment logic to set partyId for connected clients --- server/party.go | 5 +++++ 1 file changed, 5 insertions(+) diff --git a/server/party.go b/server/party.go index b7bf6de..4f79a3d 100644 --- a/server/party.go +++ b/server/party.go @@ -279,6 +279,11 @@ func joinPlayerParty(partyId int, playerUuid string) error { parties[partyId] = &party + client, ok := clients.Load(playerUuid) + if ok { + client.partyId = partyId + } + return nil }