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UI Reconstruction Compiler

Treat UI reconstruction as compilation from multi-signal observation.

Mandatory pipeline

Segment → Observe → Scaffold → Build IR → Compile → Verify → Patch

Hard constraints

  • Never omit visible elements.
  • Never add elements not in the source.
  • Never simplify meaningful ornament into generic border, shadow, or background.
  • Treat decorations as semantic when they express hierarchy, affordance, state, grouping, or worldbuilding.
  • Preserve visible layer separation.
  • Prefer targeted patching over full regeneration after verification.

Verification

Always render the generated UI and classify diffs before patching.