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/*
Asynchronous WebServer library for Espressif MCUs
Copyright (c) 2016 Hristo Gochkov. All rights reserved.
This file is part of the esp8266 core for Arduino environment.
This library is free software; you can redistribute it and/or
modify it under the terms of the GNU Lesser General Public
License as published by the Free Software Foundation; either
version 2.1 of the License, or (at your option) any later version.
This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public
License along with this library; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
*/
#ifndef ASYNCWEBSOCKET_H_
#define ASYNCWEBSOCKET_H_
#include <Arduino.h>
#ifdef ESP32
#include <AsyncTCP.h>
#define WS_MAX_QUEUED_MESSAGES 16
#else
#include <ESPAsyncTCP.h>
#define WS_MAX_QUEUED_MESSAGES 8
#endif
#include <ESPAsyncWebServer.h>
#include "AsyncWebSynchronization.h"
#include <list>
#include <deque>
#include <memory>
#ifdef ESP8266
#include <Hash.h>
#ifdef CRYPTO_HASH_h // include Hash.h from espressif framework if the first include was from the crypto library
#include <../src/Hash.h>
#endif
#endif
#ifdef ESP32
#define DEFAULT_MAX_WS_CLIENTS 8
#else
#define DEFAULT_MAX_WS_CLIENTS 4
#endif
using AsyncWebSocketMessageBuffer = std::shared_ptr<std::vector<uint8_t>>;
class AsyncWebSocket;
class AsyncWebSocketResponse;
class AsyncWebSocketClient;
class AsyncWebSocketControl;
typedef struct {
/** Message type as defined by enum AwsFrameType.
* Note: Applications will only see WS_TEXT and WS_BINARY.
* All other types are handled by the library. */
uint8_t message_opcode;
/** Frame number of a fragmented message. */
uint32_t num;
/** Is this the last frame in a fragmented message ?*/
uint8_t final;
/** Is this frame masked? */
uint8_t masked;
/** Message type as defined by enum AwsFrameType.
* This value is the same as message_opcode for non-fragmented
* messages, but may also be WS_CONTINUATION in a fragmented message. */
uint8_t opcode;
/** Length of the current frame.
* This equals the total length of the message if num == 0 && final == true */
uint64_t len;
/** Mask key */
uint8_t mask[4];
/** Offset of the data inside the current frame. */
uint64_t index;
} AwsFrameInfo;
typedef enum { WS_DISCONNECTED, WS_CONNECTED, WS_DISCONNECTING } AwsClientStatus;
typedef enum { WS_CONTINUATION, WS_TEXT, WS_BINARY, WS_DISCONNECT = 0x08, WS_PING, WS_PONG } AwsFrameType;
typedef enum { WS_MSG_SENDING, WS_MSG_SENT, WS_MSG_ERROR } AwsMessageStatus;
typedef enum { WS_EVT_CONNECT, WS_EVT_DISCONNECT, WS_EVT_PONG, WS_EVT_ERROR, WS_EVT_DATA } AwsEventType;
class AsyncWebSocketMessage
{
private:
std::shared_ptr<std::vector<uint8_t>> _WSbuffer;
uint8_t _opcode{WS_TEXT};
bool _mask{false};
AwsMessageStatus _status{WS_MSG_ERROR};
size_t _sent{};
size_t _ack{};
size_t _acked{};
public:
AsyncWebSocketMessage(std::shared_ptr<std::vector<uint8_t>> buffer, uint8_t opcode=WS_TEXT, bool mask=false);
bool finished() const { return _status != WS_MSG_SENDING; }
bool betweenFrames() const { return _acked == _ack; }
void ack(size_t len, uint32_t time);
size_t send(AsyncClient *client);
};
class AsyncWebSocketClient {
private:
AsyncClient *_client;
AsyncWebSocket *_server;
uint32_t _clientId;
AwsClientStatus _status;
AsyncWebLock _lock;
std::deque<AsyncWebSocketControl> _controlQueue;
std::deque<AsyncWebSocketMessage> _messageQueue;
uint8_t _pstate;
AwsFrameInfo _pinfo;
uint32_t _lastMessageTime;
uint32_t _keepAlivePeriod;
void _queueControl(uint8_t opcode, const uint8_t *data=NULL, size_t len=0, bool mask=false);
void _queueMessage(std::shared_ptr<std::vector<uint8_t>> buffer, uint8_t opcode=WS_TEXT, bool mask=false);
void _runQueue();
void _clearQueue();
public:
void *_tempObject;
AsyncWebSocketClient(AsyncWebServerRequest *request, AsyncWebSocket *server);
~AsyncWebSocketClient();
//client id increments for the given server
uint32_t id() const { return _clientId; }
AwsClientStatus status() const { return _status; }
AsyncClient* client() { return _client; }
const AsyncClient* client() const { return _client; }
AsyncWebSocket *server(){ return _server; }
const AsyncWebSocket *server() const { return _server; }
AwsFrameInfo const &pinfo() const { return _pinfo; }
IPAddress remoteIP() const;
uint16_t remotePort() const;
bool shouldBeDeleted() const { return !_client; }
//control frames
void close(uint16_t code=0, const char * message=NULL);
void ping(const uint8_t *data=NULL, size_t len=0);
//set auto-ping period in seconds. disabled if zero (default)
void keepAlivePeriod(uint16_t seconds){
_keepAlivePeriod = seconds * 1000;
}
uint16_t keepAlivePeriod(){
return (uint16_t)(_keepAlivePeriod / 1000);
}
//data packets
/**
* @brief allocate memory buffer owned by shared-pointer and copy provided data
* used to keep the data untill websocket send is complete for single/multiple clients
*
* @param message
* @param len
* @return AsyncWebSocketMessageBuffer
*/
AsyncWebSocketMessageBuffer makeBuffer(const uint8_t *message, size_t len);
/**
* @brief allocate empty memory buffer owned by shared-pointer
* used to keep the data untill websocket send is complete for single/multiple clients
*
* @param len
* @return AsyncWebSocketMessageBuffer
*/
inline AsyncWebSocketMessageBuffer makeBuffer(size_t len){ return std::make_shared<std::vector<uint8_t>>(len); };
void message(AsyncWebSocketMessageBuffer buffer, uint8_t opcode=WS_TEXT, bool mask=false) { _queueMessage(buffer, opcode, mask); }
bool queueIsFull() const;
size_t queueLen() const;
size_t printf(const char *format, ...) __attribute__ ((format (printf, 2, 3)));
#ifndef ESP32
size_t printf_P(PGM_P formatP, ...) __attribute__ ((format (printf, 2, 3)));
#endif
inline void text(AsyncWebSocketMessageBuffer buffer){ _queueMessage(buffer); };
inline void text(const uint8_t *message, size_t len){ text(makeBuffer(message, len)); };
inline void text(const char *message, size_t len){ text((const uint8_t *)message, len); };
inline void text(const char *message){ text(message, strlen(message)); };
inline void text(const String &message){ text(message.c_str(), message.length()); };
void text(const __FlashStringHelper *message);
inline void binary(AsyncWebSocketMessageBuffer buffer){ _queueMessage(buffer, WS_BINARY); };
inline void binary(const uint8_t *message, size_t len){ binary(makeBuffer(message, len)); };
inline void binary(const char * message, size_t len){ binary((const uint8_t *)message, len); };
inline void binary(const char * message){ binary(message, strlen(message)); };
inline void binary(const String &message){ binary(message.c_str(), message.length()); };
void binary(const __FlashStringHelper *message, size_t len);
bool canSend() const;
//system callbacks (do not call)
void _onAck(size_t len, uint32_t time);
void _onError(int8_t);
void _onPoll();
void _onTimeout(uint32_t time);
void _onDisconnect();
void _onData(void *pbuf, size_t plen);
};
typedef std::function<bool(AsyncWebServerRequest *request)> AwsHandshakeHandler;
typedef std::function<void(AsyncWebSocket * server, AsyncWebSocketClient * client, AwsEventType type, void * arg, uint8_t *data, size_t len)> AwsEventHandler;
//WebServer Handler implementation that plays the role of a socket server
class AsyncWebSocket: public AsyncWebHandler {
private:
String _url;
std::list<AsyncWebSocketClient> _clients;
uint32_t _cNextId;
AwsEventHandler _eventHandler;
AwsHandshakeHandler _handshakeHandler;
bool _enabled;
AsyncWebLock _lock;
public:
AsyncWebSocket(const String& url);
~AsyncWebSocket();
const char * url() const { return _url.c_str(); }
void enable(bool e){ _enabled = e; }
bool enabled() const { return _enabled; }
bool availableForWriteAll();
bool availableForWrite(uint32_t id);
size_t count() const;
AsyncWebSocketClient * client(uint32_t id);
bool hasClient(uint32_t id){ return client(id) != NULL; }
void close(uint32_t id, uint16_t code=0, const char * message=NULL);
void closeAll(uint16_t code=0, const char * message=NULL);
void cleanupClients(uint16_t maxClients = DEFAULT_MAX_WS_CLIENTS);
void ping(uint32_t id, const uint8_t *data=NULL, size_t len=0);
void pingAll(const uint8_t *data=NULL, size_t len=0); // done
//data packets
/**
* @brief allocate memory buffer owned by shared-pointer and copy provided data
* used to keep the data untill websocket send is complete for single/multiple clients
*
* @param message
* @param len
* @return AsyncWebSocketMessageBuffer
*/
AsyncWebSocketMessageBuffer makeBuffer(const uint8_t *message, size_t len);
/**
* @brief allocate empty memory buffer owned by shared-pointer
* used to keep the data untill websocket send is complete for single/multiple clients
*
* @param len
* @return AsyncWebSocketMessageBuffer
*/
inline AsyncWebSocketMessageBuffer makeBuffer(size_t len){ return std::make_shared<std::vector<uint8_t>>(len); };
void text(uint32_t id, AsyncWebSocketMessageBuffer message);
void text(uint32_t id, const uint8_t * message, size_t len);
inline void text(uint32_t id, const char *message, size_t len){ text(id, (const uint8_t *)message, len); };
inline void text(uint32_t id, const char *message){ text(id, message, strlen(message)); };
inline void text(uint32_t id, const String &message){ text(id, message.c_str(), message.length()); };
void text(uint32_t id, const __FlashStringHelper *message);
void textAll(AsyncWebSocketMessageBuffer buffer);
void textAll(const uint8_t *message, size_t len);
void textAll(const char * message, size_t len);
void textAll(const char * message);
void textAll(const String &message);
void textAll(const __FlashStringHelper *message); // need to convert
void binary(uint32_t id, AsyncWebSocketMessageBuffer message);
void binary(uint32_t id, const uint8_t *message, size_t len);
void binary(uint32_t id, const char *message, size_t len);
void binary(uint32_t id, const char *message);
void binary(uint32_t id, const String &message);
void binary(uint32_t id, const __FlashStringHelper *message, size_t len);
void binaryAll(AsyncWebSocketMessageBuffer buffer);
void binaryAll(const uint8_t *message, size_t len);
void binaryAll(const char *message, size_t len);
void binaryAll(const char *message);
void binaryAll(const String &message);
void binaryAll(const __FlashStringHelper *message, size_t len);
size_t printf(uint32_t id, const char *format, ...) __attribute__ ((format (printf, 3, 4)));
size_t printfAll(const char *format, ...) __attribute__ ((format (printf, 2, 3)));
#ifndef ESP32
size_t printf_P(uint32_t id, PGM_P formatP, ...) __attribute__ ((format (printf, 3, 4)));
#endif
size_t printfAll_P(PGM_P formatP, ...) __attribute__ ((format (printf, 2, 3)));
//event listener
void onEvent(AwsEventHandler handler){
_eventHandler = handler;
}
// Handshake Handler
void handleHandshake(AwsHandshakeHandler handler){
_handshakeHandler = handler;
}
//system callbacks (do not call)
uint32_t _getNextId(){ return _cNextId++; }
AsyncWebSocketClient *_newClient(AsyncWebServerRequest *request);
void _handleEvent(AsyncWebSocketClient * client, AwsEventType type, void * arg, uint8_t *data, size_t len);
virtual bool canHandle(AsyncWebServerRequest *request) override final;
virtual void handleRequest(AsyncWebServerRequest *request) override final;
const std::list<AsyncWebSocketClient> &getClients() const { return _clients; }
};
//WebServer response to authenticate the socket and detach the tcp client from the web server request
class AsyncWebSocketResponse: public AsyncWebServerResponse {
private:
String _content;
AsyncWebSocket *_server;
public:
AsyncWebSocketResponse(const String& key, AsyncWebSocket *server);
void _respond(AsyncWebServerRequest *request);
size_t _ack(AsyncWebServerRequest *request, size_t len, uint32_t time);
bool _sourceValid() const { return true; }
};
#endif /* ASYNCWEBSOCKET_H_ */