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/*
* File: priorityqueue.h
* ---------------------
* This file exports the <code>PriorityQueue</code> class, a
* collection in which values are processed in priority order.
*/
#ifndef _priorityqueue_h
#define _priorityqueue_h
#include <cmath>
#include <initializer_list>
#include <utility>
#include <queue>
#include <algorithm>
#include "collections.h"
#include "error.h"
#include "gmath.h"
#include "hashcode.h"
#include "vector.h"
/*
* Class: PriorityQueue<ValueType>
* -------------------------------
* This class models a structure called a <b><i>priority queue</i></b>
* in which values are processed in order of priority. As in conventional
* English usage, lower priority numbers correspond to higher effective
* priorities, so that a priority 1 item takes precedence over a
* priority 2 item.
*/
template <typename ValueType>
class PriorityQueue {
public:
/*
* Constructor: PriorityQueue
* Usage: PriorityQueue<ValueType> pq;
* -----------------------------------
* Initializes a new priority queue, which is initially empty.
*/
PriorityQueue() = default;
/*
* Constructor: PriorityQueue
* Usage: PriorityQueue<ValueType> pq {{1.0, "a"}, {2.0, "b"}, {3.0, "c"}};
* -------------------------------------------------------------------------
* Initializes a new priority that stores the given pairs.
* Note that the pairs are stored in priority order and not
* necessarily the order in which they are written in the initializer list.
*/
PriorityQueue(std::initializer_list<std::pair<double, ValueType>> list);
/*
* Destructor: ~PriorityQueue
* --------------------------
* Frees any heap storage associated with this priority queue.
*/
virtual ~PriorityQueue() = default;
/*
* Method: changePriority
* Usage: pq.changePriority(value, newPriority);
* ---------------------------------------------
* Adjusts <code>value</code> in the queue to now have the specified new priority,
* which must be at least as urgent (lower number) than that value's previous
* priority in the queue.
* Throws an error if the element value is not present in the queue, or if the
* new priority passed is not at least as urgent as its current priority.
*/
void changePriority(ValueType value, double newPriority);
/*
* Method: clear
* Usage: pq.clear();
* ------------------
* Removes all elements from the priority queue.
*/
void clear();
/*
* Method: dequeue
* Usage: ValueType first = pq.dequeue();
* --------------------------------------
* Removes and returns the highest priority value. If multiple
* entries in the queue have the same priority, those values are
* dequeued in the same order in which they were enqueued.
*/
ValueType dequeue();
/*
* Method: enqueue
* Usage: pq.enqueue(value, priority);
* -----------------------------------
* Adds <code>value</code> to the queue with the specified priority.
* Lower priority numbers correspond to higher priorities, which
* means that all priority 1 elements are dequeued before any
* priority 2 elements.
*/
void enqueue(const ValueType& value, double priority);
/*
* Method: equals
* Usage: if (pq.equals(pq2)) ...
* ------------------------------
* Compares two priority queues for equality.
* Returns <code>true</code> if this queue contains exactly the same
* values and priorities as the given other queue.
* Identical in behavior to the == operator.
*/
bool equals(const PriorityQueue<ValueType>& pq2) const;
/*
* Method: isEmpty
* Usage: if (pq.isEmpty()) ...
* ----------------------------
* Returns <code>true</code> if the priority queue contains no elements.
*/
bool isEmpty() const;
/*
* Method: peek
* Usage: ValueType first = pq.peek();
* -----------------------------------
* Returns the value of highest priority in the queue, without
* removing it.
*/
const ValueType& peek() const;
/*
* Method: peekPriority
* Usage: double priority = pq.peekPriority();
* -------------------------------------------
* Returns the priority of the first element in the queue, without
* removing it.
*/
double peekPriority() const;
/*
* Method: size
* Usage: int n = pq.size();
* -------------------------
* Returns the number of values in the priority queue.
*/
int size() const;
/*
* Method: toString
* Usage: string str = pq.toString();
* ----------------------------------
* Converts the queue to a printable string representation.
*/
std::string toString() const;
/*
* Operator: <<
* Prints the priority queue to the given output stream.
*/
template <typename T>
friend std::ostream& operator <<(std::ostream& os, const PriorityQueue<T>& pq);
/*
* Operators: ==, !=
* Usage: if (pq1 == pq2) ...
* --------------------------
* Relational operators to compare two queues to see if they have the same elements.
* The ==, != operators require that the ValueType has a == operator
* so that the elements can be tested for equality.
*/
bool operator ==(const PriorityQueue& pq2) const;
bool operator !=(const PriorityQueue& pq2) const;
/* Private section */
/**********************************************************************/
/* Note: Everything below this point in the file is logically part */
/* of the implementation and should not be of interest to clients. */
/**********************************************************************/
/*
* Implementation notes: PriorityQueue data structure
* --------------------------------------------------
* The PriorityQueue class is implemented using a data structure called
* a heap.
*/
private:
/* Type used for each heap entry */
struct HeapEntry {
ValueType value;
double priority;
long sequence;
bool operator < (const HeapEntry& rhs) const;
};
/* Instance variables */
Vector<HeapEntry> _heap;
long _enqueueCount = 0;
public:
/* private implentation section */
template <typename Collection>
friend int stanfordcpplib::collections::compare(const Collection& pq1, const Collection& pq2);
};
template <typename ValueType>
PriorityQueue<ValueType>::PriorityQueue(
std::initializer_list<std::pair<double, ValueType>> list) {
for (std::pair<double, ValueType> pair : list) {
enqueue(pair.second, pair.first);
}
}
/*
* changePriority function added by Marty Stepp.
* Parts of this implementation are adapted from TrailblazerPQueue.h,
* which was written by Keith Schwarz.
*/
template <typename ValueType>
void PriorityQueue<ValueType>::changePriority(ValueType value, double newPriority) {
if (std::isnan(newPriority)) {
error("PriorityQueue::changePriority: Attempted to use NaN as a priority.");
}
if (floatingPointEqual(newPriority, -0.0)) {
newPriority = 0.0;
}
/* Find the element to change. */
auto itr = std::find_if(_heap.begin(), _heap.end(), [&](const HeapEntry& entry) {
return entry.value == value;
});
if (itr == _heap.end()) {
error("PriorityQueue::changePriority: Element not found in priority queue.");
}
if (itr->priority < newPriority) {
error("PriorityQueue::changePriority: new priority cannot be less urgent than current priority.");
}
itr->priority = newPriority;
std::push_heap(_heap.begin(), itr + 1);
}
template <typename ValueType>
void PriorityQueue<ValueType>::clear() {
_heap.clear();
_enqueueCount = 0; // BUGFIX 2014/10/10: was previously using garbage unassigned value
}
/*
* Implementation notes: dequeue, peek, peekPriority
* -------------------------------------------------
* These methods must check for an empty queue and report an error
* if there is no first element.
*/
template <typename ValueType>
ValueType PriorityQueue<ValueType>::dequeue() {
if (isEmpty()) {
error("PriorityQueue::dequeue: Attempting to dequeue an empty queue");
}
ValueType result = _heap[0].value;
std::pop_heap(_heap.begin(), _heap.end());
_heap.remove(_heap.size() - 1);
return result;
}
template <typename ValueType>
void PriorityQueue<ValueType>::enqueue(const ValueType& value, double priority) {
if (std::isnan(priority)) {
error("PriorityQueue::enqueue: Attempted to use NaN as a priority.");
}
if (floatingPointEqual(priority, -0.0)) {
priority = 0.0;
}
_heap.add({ value, priority, _enqueueCount++ });
std::push_heap(_heap.begin(), _heap.end());
}
template <typename ValueType>
bool PriorityQueue<ValueType>::equals(const PriorityQueue<ValueType>& pq2) const {
ASSERT_HAS_EQUALITY(ValueType);
// optimization: if literally same pq, stop
if (this == &pq2) {
return true;
}
if (size() != pq2.size()) {
return false;
}
PriorityQueue<ValueType> backup1 = *this;
PriorityQueue<ValueType> backup2 = pq2;
while (!backup1.isEmpty() && !backup2.isEmpty()) {
if (!floatingPointEqual(backup1.peekPriority(), backup2.peekPriority())) {
return false;
}
if (!(backup1.dequeue() == backup2.dequeue())) {
return false;
}
}
return backup1.isEmpty() == backup2.isEmpty();
}
template <typename ValueType>
bool PriorityQueue<ValueType>::isEmpty() const {
return _heap.size() == 0;
}
template <typename ValueType>
const ValueType& PriorityQueue<ValueType>::peek() const {
if (isEmpty()) {
error("PriorityQueue::peek: Attempting to peek at an empty queue");
}
return _heap[0].value;
}
template <typename ValueType>
double PriorityQueue<ValueType>::peekPriority() const {
if (isEmpty()) {
error("PriorityQueue::peekPriority: Attempting to peek at an empty queue");
}
return _heap[0].priority;
}
template <typename ValueType>
int PriorityQueue<ValueType>::size() const {
return _heap.size();
}
template <typename ValueType>
std::string PriorityQueue<ValueType>::toString() const {
std::ostringstream os;
os << *this;
return os.str();
}
/*
* Comparison function for heap entries. The comparison is lexicographic, first by
* priority, then by sequence number.
*
* Because std::push_heap and std::pop_heap try creating a max-heap whereas we want
* a min-heap, the priority comparisons are reversed.
*/
template <typename ValueType>
bool PriorityQueue<ValueType>::HeapEntry::operator < (const HeapEntry& rhs) const {
if (priority > rhs.priority) return true;
if (rhs.priority > priority) return false;
return sequence < rhs.sequence;
}
template <typename ValueType>
bool PriorityQueue<ValueType>::operator ==(const PriorityQueue& pq2) const {
return equals(pq2);
}
template <typename ValueType>
bool PriorityQueue<ValueType>::operator !=(const PriorityQueue& pq2) const {
return !equals(pq2);
}
/*
* Template hash function for priority queues.
* Requires the element type in the priority queue to have a hashCode function.
*/
template <typename T>
int hashCode(const PriorityQueue<T>& pq) {
ASSERT_IS_HASHABLE(T);
// (slow, memory-inefficient) implementation: copy pq, dequeue all, and hash together
PriorityQueue<T> backup = pq;
int code = hashSeed();
while (!backup.isEmpty()) {
code = hashMultiplier() * code + hashCode(backup.peek());
code = hashMultiplier() * code + hashCode(backup.peekPriority());
backup.dequeue();
}
return int(code & hashMask());
}
template <typename ValueType>
std::ostream& operator <<(std::ostream& os,
const PriorityQueue<ValueType>& pq) {
ASSERT_STREAM_INSERTABLE(ValueType);
os << "{";
// faster implementation: print in heap order
// (only downside: doesn't print in 'sorted' priority order,
// which might confuse student client)
for (int i = 0, len = pq.size(); i < len; i++) {
if (i > 0) {
os << ", ";
}
os << pq._heap[i].priority << ":";
writeGenericValue(os, pq._heap[i].value, /* forceQuotes */ true);
}
return os << "}";
}
template <typename ValueType>
void readOne(PriorityQueue<ValueType>& pq, const double& priority, const ValueType& value)
{ pq.enqueue(value, priority); }
template <typename ValueType>
std::istream& operator >>(std::istream& is, PriorityQueue<ValueType>& pq) {
double priority;
ValueType element;
return stanfordcpplib::collections::readPairedCollection(is, pq, priority, element, /* descriptor */ "PriorityQueue::operator >>", readOne<ValueType>);
}
#endif // _priorityqueue_h