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1 | | -# FieldTrainingLab |
2 | | -formerly TrainingLaboratory |
3 | | - This mod adds a training center in the science laboratory. Paying science points gets Kerbal experience. |
| 1 | +<!-- Readme.md v1.1 |
| 2 | +Field Training Lab (FTL) |
| 3 | +created: 23 Sep 19 |
| 4 | +updated: 23 Sep 19 --> |
| 5 | + |
| 6 | +<!-- Download on SpaceDock or Github or Curseforge. Also available on CKAN. --> |
| 7 | + |
| 8 | +# Field Training Lab (FTL) |
| 9 | +### formerly TrainingLaboratory |
| 10 | + |
| 11 | + |
| 12 | + |
| 13 | + |
| 14 | + |
| 15 | + This mod adds a training center into all science laboratories. Paying science points gets Kerbal experience(stars). |
| 16 | + |
| 17 | +This mod provides Training system to your kerbalnauts. |
| 18 | +~(KPBS Supported)~ Patch now adds a Field Training Lab to all parts with a science lab. |
| 19 | + |
| 20 | +If you want to train your kerbal immediately, you can use these mods. |
| 21 | +(Dependency :  |
| 22 | + |
| 23 | +[1.7.x] Training Laboratory |
| 24 | + |
| 25 | + |
| 26 | + |
| 27 | + |
| 28 | +This mod provides Training method with consuming Science points. |
| 29 | +Paying 20 sci, your kerbal can get 1 exp. Since leveling up method is very limited, you have to pay science point once enough to advance level. |
| 30 | + |
| 31 | +If your Training Lab is in orbit, Training costs will be reduced 50%. |
| 32 | +If your Lab is on other planet, Training costs will be reduced by 75%. |
| 33 | + |
| 34 | +You can tweak values by editing .cfg. If you want, you can add this module to other crewed part. It can support up to 8 kerbalnauts. |
| 35 | + |
| 36 | + |
| 37 | + |
| 38 | +Leveling up 'Immediately' is not realistic? Do you think Training needs time consuming? This mod will be answer for you.  |
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