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README.md

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# FieldTrainingLab
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formerly TrainingLaboratory
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This mod adds a training center in the science laboratory. Paying science points gets Kerbal experience.
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<!-- Readme.md v1.1
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Field Training Lab (FTL)
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created: 23 Sep 19
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updated: 23 Sep 19 -->
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<!-- Download on SpaceDock or Github or Curseforge. Also available on CKAN. -->
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# Field Training Lab (FTL)
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### formerly TrainingLaboratory
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![Mod Version](https://img.shields.io/github/v/release/zer0Kerbal/FieldTrainingLab?include_prereleases)
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![KSP 1.7.x](https://img.shields.io/badge/KSP%20version-1.7.x-66ccff.svg?style=flat-square)
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![CKAN listed](https://img.shields.io/badge/CKAN-Indexed-brightgreen.svg)
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![CC 4.0 BY-NC-SA](https://img.shields.io/badge/license-CC--4.0--BY--SA-lightgrey)
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This mod adds a training center into all science laboratories. Paying science points gets Kerbal experience(stars).
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This mod provides Training system to your kerbalnauts.
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~(KPBS Supported)~ Patch now adds a Field Training Lab to all parts with a science lab.
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If you want to train your kerbal immediately, you can use these mods.
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(Dependency : ![Module Manager](http://forum.kerbalspaceprogram.com/index.php?/topic/50533-12-*)
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[1.7.x] Training Laboratory
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![Spacedock](http://spacedock.info/mod/971)
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![FieldTrainingLab](https://i.imgur.com/VGwKrJn.png)
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This mod provides Training method with consuming Science points.
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Paying 20 sci, your kerbal can get 1 exp. Since leveling up method is very limited, you have to pay science point once enough to advance level.
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If your Training Lab is in orbit, Training costs will be reduced 50%.
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If your Lab is on other planet, Training costs will be reduced by 75%.
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You can tweak values by editing .cfg. If you want, you can add this module to other crewed part. It can support up to 8 kerbalnauts.
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Leveling up 'Immediately' is not realistic? Do you think Training needs time consuming? This mod will be answer for you. ![FieldTrainingFacility](https://github.com/zer0Kerbal/FieldTrainingFacility)

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